/// Persistence Of Vision raytracer version 3.1 James Cormier-Chisholm-Water Scenery global_settings { assumed_gamma 1.4 } #include "colors.inc" sky_sphere {pigment {gradient y color_map {[ 0.5 color CornflowerBlue ][ 1.0 color MidnightBlue ]} scale 2 translate -1}} camera {location <0.5, .9 1.65> direction <.5, .5,.5> look_at <.50 , .5 ,.5>} light_source { <0, 50, 0> color White } light_source { <0, 0, 50> color White } plane { y, 0 pigment { Gray60 } finish { ambient 0.1 diffuse 0.7 }} plane { y, 10 hollow on pigment { red 0.7 green 0.7 blue 1.0 filter 0.9 } finish {reflection 0.7 } interior { ior 1.1 caustics 1.0 } translate <5, 0, -10> normal { bumps 0.5 }} union{ cylinder { <0, .10, 0> <0, 1,0>, .01 pigment { color red 2 green 2.9 blue 1.0 }} cone{<0,1,0>, .014,<0,1.2,0>,0} pigment { Yellow } finish{ ambient 0.9 diffuse 0.4 }} union{ cone{<0,.1,0>, .014,<0,.05,0>,0} pigment { Yellow } finish{ ambient 0.5 diffuse 0.4 }} union{ cylinder { <-.5, .5, 0> <.5, .50,0>, .01 pigment { color red 2 green 2.9 blue 1.0 }} cone{<.5,.50,0>, .014,<.7,.50,0>,0} pigment { Yellow } finish{ ambient 0.9 diffuse 0.4 }} union{ cone{<-.5,.50,0>, .014,<-.7,.50,0>,0} pigment { Yellow } finish{ ambient 0.5 diffuse 0.4 } } text { ttf "timrom.ttf" "X" .05, 0 pigment { Yellow }translate 8*x translate 5*y scale <.1,.1,0>} text { ttf "timrom.ttf" "Y" .05, 0 pigment { Yellow } translate 11*y translate 1*x scale <.1,.1,0>} union{ cylinder { <0, .5, -.5> <0, .50,.5>, .01 pigment { color red 2 green 2.9 blue 1.0 }} cone{<0,.5,.5>, .014,<0,.50,.7>,0} pigment { Yellow } finish{ ambient 0.9 diffuse 0.4 }} union{ cone{<0,.5,-.5>, .014,<0,.50,-.9>,0} pigment { Yellow} finish{ ambient 0.9 diffuse 0.4 }} //Data section pasted below here